<h2>Concrete Class:</h2><h1>TerrainObject</h1><h3>
A feature of the terrain, which includes foreground color layer, material layer and optional background layer.</h3><h3>Parent:  <a href="SceneObject.html">SceneObject</a></h3><br/><h3>Property:</h3><h2>ClassName</h2><p>
The class name of this Entity.
A string with the friendly-formatted type name of this object.
</p><br/><h3>Function:</h3><h2>GetBitmapOffset</h2><p>
Gets the offset from teh position to the upper left corner of this' bitmaps.</p><p><strong>Arguments:</strong><br />
None.</p><p><strong>Return value:</strong><br />
A Vector describing the bitmap offset, in pixels.<br />
</p><br/><h3>Function:</h3><h2>GetBitmapWidth</h2><p>
Gets the width this' material bitmap.</p><p><strong>Arguments:</strong><br />
None.</p><p><strong>Return value:</strong><br />
Width of 'material' bitmap.<br />
</p><br/><h3>Function:</h3><h2>GetBitmapHeight</h2><p>
Gets the height this' material bitmap.</p><p><strong>Arguments:</strong><br />
None.</p><p><strong>Return value:</strong><br />
Height of 'material' bitmap.<br />
</p>